PdD Demolitions & Countermeasures

PM CCS Organizations

Pyrotechnics Flares

Pyrotechnics range from countermeasure flares to signals to battlefield effects simulators, providing important capabilities to the Soldier, such as communication, illumination, and protection against advanced air-to-air and surface-to-air weapon systems. Simulators are used in training to simulate realistic combat environments; signals are used for signaling for communication or illuminating a small area and can reach heights of up to 250 meters. Signals are used for communication or illuminating a small area and can reach heights of up to 250 meters. Simulators are used in training to replicate realistic combat environments.

M211 and M212 and M206 Air Countermeasure Flares

These flares are part of a family of advanced IR decoy flares designed for use by Army aircraft and helicopters to meet advanced threats in current and future operational environments. The M211 decoy is in a 1”x1”x8” form factor in an aluminum case. The decoy consists of a piston, special material payload foils that are inserted into the aluminum case and sealed with a metal end cap. The special material is pyrophoric iron that reacts with oxygen when exposed to air when expelled by the BBU-35B/M796 impulse cartridge from the Common Missile Warning System (CMWS).

The M212 flare is part of the family of advance Infrared Countermeasure flares/decoys designed to protect Army helicopters and fixed wing aircraft against infrared seeking missile threats. The M212 flare is in a 1”x1”x8” form factor in an aluminum case. It contains a brass forward closure which acts as a weight to improve the aerodynamics of the decoy, and a cast propellant grain. The flare also contains a safe and initiate device (S&I) which uses a boron-potassium-nitrate pellet used to ignite the flare pellet once the S&I has left the case cartridge. The M212 composition is ignited and expelled by the BBU-35B/M796 impulse cartridge from the Common Missile
Warning System (CMWS

M49 Surface Trip Flare

The trip flare provides warning of infiltrating troops by illuminating the field when the trip wire is activated. It puts out a light intensity of 35,000 candlepower for one minute; it can also be activated by trigger or pull pin.